Ailendan Campaign
5e Character Submission

[5e] Races and Subraces [updated again]
If you’ve multi-classed, state at what level for each class.
1
10
10
10
10
10
10
† Base AC = Armour Type Modifier + Dex
10
10
10
Excluding monstrous Languages (available via Favored Enemy or Training), regional languages from Ravnica and Forgotten Realms human languages (from SCAG). Please specify any languages not listed in the character background.

ArmourBase ACType
Padded11 + Dex modifierlight, stealth disadvantage
Leather11 + Dex modifierlight
Studded leather12 + Dex modifierlight
Hide12 + Dex modifier (max 2)medium
Chain shirt13 + Dex modifier (max 2)medium
Scale mail14 + Dex modifier (max 2)medium, stealth disadvantage
Breastplate14 + Dex modifier (max 2)medium
Half plate15 + Dex modifier (max 2)medium, stealth disadvantage
Ring mail14heavy, stealth disadvantage
Chain mail16heavy, stealth disadvantage, Str 13
Splint17heavy, stealth disadvantage, Str 15
Plate18heavy, stealth disadvantage, Str 15
Shield+2modifies Base AC

Here are a few examples of Base AC calculations:

  • No Armour: Base AC = 10 + Dexterity modifier
  • Mage Armour spell: Base AC = 13 + Dexterity modifier
  • Barbarian Unarmoured Defense
    ability: Base AC = 10 + Dexterity modifier + Constitution modifier
  • Monk Unarmoured Defense ability: Base AC = 10 + Dexterity modifier + Wisdom modifier
  • Sorcerer Draconic Resilience ability: Base AC = 13 + Dexterity modifier

There are several ways of further modifying your Armour Class. A few examples of these:

  • Shield: +2 bonus to AC*
  • Shield of Faith spell: +2 bonus to AC
  • Shield spell: +5 bonus to AC
  • Half Cover: +2 bonus to AC
  • Three-Quarters Cover: +5 bonus to AC
  • +1 Armour: +1 bonus to AC
  • Ring of Protection: +1 bonus to AC; requires attunement
  • Bracers of Defense: +3 bonus to AC when not wearing armour or using a shield; requires attunement
  • Arrow Catching Shield: +1 bonus to AC against ranged attacks; requires attunement

There is at least one unusual exception to how AC is calculated:

  • Barkskin spell: Your minimum AC is 16.