Ailendan Campaign
5e Character Submission
Armour | Base AC | Type |
---|---|---|
Padded | 11 + Dex modifier | light, stealth disadvantage |
Leather | 11 + Dex modifier | light |
Studded leather | 12 + Dex modifier | light |
Hide | 12 + Dex modifier (max 2) | medium |
Chain shirt | 13 + Dex modifier (max 2) | medium |
Scale mail | 14 + Dex modifier (max 2) | medium, stealth disadvantage |
Breastplate | 14 + Dex modifier (max 2) | medium |
Half plate | 15 + Dex modifier (max 2) | medium, stealth disadvantage |
Ring mail | 14 | heavy, stealth disadvantage |
Chain mail | 16 | heavy, stealth disadvantage, Str 13 |
Splint | 17 | heavy, stealth disadvantage, Str 15 |
Plate | 18 | heavy, stealth disadvantage, Str 15 |
Shield | +2 | modifies Base AC |
Here are a few examples of Base AC calculations:
- No Armour: Base AC = 10 + Dexterity modifier
- Mage Armour spell: Base AC = 13 + Dexterity modifier
- Barbarian Unarmoured Defense
ability: Base AC = 10 + Dexterity modifier + Constitution modifier - Monk Unarmoured Defense ability: Base AC = 10 + Dexterity modifier + Wisdom modifier
- Sorcerer Draconic Resilience ability: Base AC = 13 + Dexterity modifier
There are several ways of further modifying your Armour Class. A few examples of these:
- Shield: +2 bonus to AC*
- Shield of Faith spell: +2 bonus to AC
- Shield spell: +5 bonus to AC
- Half Cover: +2 bonus to AC
- Three-Quarters Cover: +5 bonus to AC
- +1 Armour: +1 bonus to AC
- Ring of Protection: +1 bonus to AC; requires attunement
- Bracers of Defense: +3 bonus to AC when not wearing armour or using a shield; requires attunement
- Arrow Catching Shield: +1 bonus to AC against ranged attacks; requires attunement
There is at least one unusual exception to how AC is calculated:
- Barkskin spell: Your minimum AC is 16.